Monday, 15 November 2010
PearsonLloyd on their furniture design career
Tuesday, 17 August 2010
Apple Product PDF Drawings
Thursday, 8 July 2010
Portfolio Preparation Tips and Suggestions by Stu Constantine
A strong portfolio opens doors, a weak portfolio closes them. Your portfolio is often the only thing a person sees before deciding whether or not to contact you, and in many cases you may not be present to explain it (particularly on-line portfolios). There are fundamental qualities that all outstanding portfolios share, and a variety of principals and techniques that can help take your portfolio from average to excellent. If at all possible, your portfolio should be appropriate to the situation and reviewer, and all portfolios should show creativity, skills, range, thought, and ambition. It is the overall combination of these, plus that "special something," that makes one designer stand above the others.
The Right Type
There is no single "right" way to prepare a portfolio. A different presentation is appropriate for each person, each situation and each interview. You need to understand what kind of portfolio you are creating. Is it to get into school, to get an internship, to get a first job, a second job? Each of these will require a different selection of projects. Also consider what type of presentation are you preparing. Is it an on-line portfolio, a leave-behind book, a one-on-one interview, a cold call, or something else? Each of these scenarios calls for a different type of media, so you should spend some time thinking about what you will show in each of these cases and prepare accordingly.
Skills
The level of presentation in your portfolio must be excellent. Indeed, if your book is full of beautiful photos, renderings, sketches, and finished projects, you have only met the minimum requirements for designers these days. The pages in your book must demonstrate that you can quickly and effectively communicate complex ideas in a professional manner. Excellent, interesting and varied compositions are expected. Dramatic use of scale, focus and color will make your work stand out. Make an effort to communicate your level of skill with a wide variety of tools typical for your chosen field. This may include any and/or all of the following: a plethora of software packages, drawing skills, color, composition, model making, production techniques, manufacturing/fabrication, CAD, 3D modeling, and an understanding of basic engineering.
Range
Your portfolio should celebrate your ability to work on different types of projects. This lets the reviewer know that you are flexible and can work in a variety of situations. If possible, use examples from different product categories, demonstrate your familiarity with a variety of media, or indicate experience with a range of technologies. Integration of varied disciplines is always interesting and shows a willingness to collaborate with a variety of people, another important skill. Make an effort to show your contributions to a project from concept through production. This demonstrates a holistic design sense that is invaluable to most employers. Also, make sure to show a full range of abilities, including sketching, rendering, model making, finished products, photography, 3D modeling, etc.
Ambition
A designer who can take initiative, resolve a wide range of problems, and manage projects from beginning-to-end is a valuable addition to every team. Your portfolio, combined with a written résumé, should illustrate these traits. Self-driven projects are great examples of this. If possible, show measurable contributions conceived and implemented by you, repeatedly, on a wide variety of projects. Indicate that you can work with limited supervision. Show that you can generate ideas—no one is looking for a designer that needs someone else to think for them. Make an effort to fill gaps in your employment history with an interesting variety of projects and activities.
That Special Something
If your portfolio has excellent examples of everything listed above, congratulations—you are free to compete with thousands of other hungry designers. To rise above the rest and truly stand out in an extremely competitive field, your work needs to go the extra mile. Your projects should show insightful, conceptual foundations, indicating that you think about your work on many levels. Layers of meaning in your work allow people to explore and enjoy your projects repeatedly. Beautiful compositions that show a variety of techniques, colors and scale make your work stand out. If you are particularly strong in one area—typography for example—make sure every entry in your book celebrates this fact, but without throwing it in the reader's face. The quality of your work and your presentations is much more important than a fancy, unique, or tricky presentation. Keep it simple, and let the work speak for itself.
This may sound like a daunting task, but it is the reality in today's design world. If you take the time to review and select your work, and put together a well thought out book, you'll be rewarded many times over throughout your career.
Tuesday, 6 April 2010
Product Design Tips Ebook Giveaway
We are looking for good quality sketching techniques.
Winners will be announced on Friday 30th April 2010.
Good luck
Friday, 26 March 2010
Tuvie- Design of the future- Gadget concept website
This website is dedicated to talk about techs and gadgets in the future, some of them might still even be a concept.
Readers can also submit their work to the website.
Some interesting ideas and good visual product renderings.
Tuesday, 16 March 2010
MINI Product Design Competition
Reference- Dexigner
www.www.dexigner.com/product/news-g20270.html
MINI Product Design Competition for the Centre Rail in the New MINI Countryman
The competition invites creative people around the world to design potential tools for the unique MINI Centre Rail in the new MINI model.
The Centre Rail runs in a straight line between the seats of the Countryman, linking the front and rear of the interior, and offers a multifunctional platform on which to fix various travel items.
The designs submitted will be assessed by the MINI Design team headed by Gert Hildebrand.
The three best ideas will be presented to the public as prototypes at the 2010 Paris Motor Show in October.
Deadline for entries is May 11, 2010.
Thursday, 11 March 2010
Technology giants woo 14-year-old iPhone app designer
15.02.10
A London schoolboy who designs iPhone applications is being flown to Spain to act as an adviser at a technology conference.
Dylan Maryk, 14, from Kensington, was given the assignment after industry chiefs read an interview with him in the Evening Standard.
Organisers of the Mobile World Congress in Barcelona this week have asked Dylan to report on the conference to help CEOs from Google, Spotify and Vodafone attract young people to the event.
He said: “I'm really looking forward to Barcelona — it should be fun. They emailed me the same day the story was printed.
“I'm mostly looking forward to the exhibitions that show new phones and technology that haven't been released yet. There's also a special section for app development.”
His latest app — launched for Valentine's Day — allows people to flirt using their iPhone. iWink-users choose from a selection of kisses and hearts and hold them up to their valentine.
Dylan said: “My dad gave me the idea. It's the first app that I've coded myself.”
He started designing the software a year ago so that he could contribute to his school fees for Ashbourne College.
His first app, AlarmMusic, has been downloaded about 3,000 times and he is looking for a business partner to help his company, MicroApps, expand.
Dylan's father Denis is also going to Barcelona. Mr Maryk, 60, said: “I'm very excited that he is going to be introduced to some of the leaders in the industry.”
Tuesday, 2 February 2010
Design an emergency shelter
Brief:
Pop-up shelters have been a favourite exploration of designers for a long time, and in the light of the earthquake in Haiti and the necessity of creating short term emergency, this is a 1 hour Design Challenge inviting designers to create innovative and appropriate pop-up shelter solutions. Your designs may be specific to Haiti or generalised to address emergency shelter needs accross various contexts. We are looking for simple , effective and appropriate design interventions.
How to enter:
Up load your images to the discussion board and provide a short text description. (3- sentence maximum) You can use sketches, renderings, story boards, cartoons, stick figures, or diagrams to explain your design.
Time limit:
In the spirit of all 1 hour Design Challengesm the work you post must be original for this competion and be completed in 1 Hour maximum.
Criteria:
Judging will be based on inventiveness, utility and appropriateness.
Prize:
Core 77 will donate $500 to Architecture for Humanity's Haiti Earthquake Support Program in the name of the winner.
work: www.oneoakdesign.com
DVD: www.thebriefdvd.com
Tweet: http://twitter.com/jonwinebrenner